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Lines of code distribution across 12 owned repositories
I-Shaped Developer
I-shapedSpecialist โ deep expertise in HTML
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12
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๐กโจCustom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.
๐๐ป Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires
๐โ๏ธ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL
๐บ๐ผ A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.
Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
๐ง๐จ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.
๐ธ๐ผ๏ธ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.
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